Add template (NeoGradle)
From: https://github.com/NeoForgeMDKs/MDK-1.21.4-NeoGradle
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src/main/java/com/example/examplemod/Config.java
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src/main/java/com/example/examplemod/Config.java
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package com.example.examplemod;
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import java.util.List;
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import java.util.Set;
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import java.util.stream.Collectors;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.Item;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.fml.event.config.ModConfigEvent;
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import net.neoforged.neoforge.common.ModConfigSpec;
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// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
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// Demonstrates how to use Neo's config APIs
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@EventBusSubscriber(modid = ExampleMod.MODID, bus = EventBusSubscriber.Bus.MOD)
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public class Config
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{
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private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder();
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private static final ModConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER
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.comment("Whether to log the dirt block on common setup")
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.define("logDirtBlock", true);
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private static final ModConfigSpec.IntValue MAGIC_NUMBER = BUILDER
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.comment("A magic number")
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.defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE);
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public static final ModConfigSpec.ConfigValue<String> MAGIC_NUMBER_INTRODUCTION = BUILDER
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.comment("What you want the introduction message to be for the magic number")
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.define("magicNumberIntroduction", "The magic number is... ");
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// a list of strings that are treated as resource locations for items
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private static final ModConfigSpec.ConfigValue<List<? extends String>> ITEM_STRINGS = BUILDER
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.comment("A list of items to log on common setup.")
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.defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), Config::validateItemName);
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static final ModConfigSpec SPEC = BUILDER.build();
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public static boolean logDirtBlock;
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public static int magicNumber;
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public static String magicNumberIntroduction;
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public static Set<Item> items;
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private static boolean validateItemName(final Object obj)
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{
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return obj instanceof String itemName && BuiltInRegistries.ITEM.containsKey(ResourceLocation.parse(itemName));
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}
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@SubscribeEvent
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static void onLoad(final ModConfigEvent event)
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{
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logDirtBlock = LOG_DIRT_BLOCK.get();
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magicNumber = MAGIC_NUMBER.get();
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magicNumberIntroduction = MAGIC_NUMBER_INTRODUCTION.get();
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// convert the list of strings into a set of items
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items = ITEM_STRINGS.get().stream()
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.map(itemName -> BuiltInRegistries.ITEM.getValue(ResourceLocation.parse(itemName)))
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.collect(Collectors.toSet());
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}
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}
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136
src/main/java/com/example/examplemod/ExampleMod.java
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src/main/java/com/example/examplemod/ExampleMod.java
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package com.example.examplemod;
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import org.slf4j.Logger;
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import com.mojang.logging.LogUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.food.FoodProperties;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.CreativeModeTab;
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import net.minecraft.world.item.CreativeModeTabs;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.MapColor;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.ModContainer;
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import net.neoforged.fml.common.EventBusSubscriber;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.fml.config.ModConfig;
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import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent;
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import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.neoforged.neoforge.common.NeoForge;
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import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent;
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import net.neoforged.neoforge.event.server.ServerStartingEvent;
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import net.neoforged.neoforge.registries.DeferredBlock;
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import net.neoforged.neoforge.registries.DeferredHolder;
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import net.neoforged.neoforge.registries.DeferredItem;
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import net.neoforged.neoforge.registries.DeferredRegister;
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// The value here should match an entry in the META-INF/neoforge.mods.toml file
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@Mod(ExampleMod.MODID)
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public class ExampleMod
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{
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// Define mod id in a common place for everything to reference
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public static final String MODID = "examplemod";
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// Directly reference a slf4j logger
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private static final Logger LOGGER = LogUtils.getLogger();
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// Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
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public static final DeferredRegister.Blocks BLOCKS = DeferredRegister.createBlocks(MODID);
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// Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
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public static final DeferredRegister.Items ITEMS = DeferredRegister.createItems(MODID);
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// Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
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// Creates a new Block with the id "examplemod:example_block", combining the namespace and path
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public static final DeferredBlock<Block> EXAMPLE_BLOCK = BLOCKS.registerSimpleBlock("example_block", BlockBehaviour.Properties.of().mapColor(MapColor.STONE));
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// Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
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public static final DeferredItem<BlockItem> EXAMPLE_BLOCK_ITEM = ITEMS.registerSimpleBlockItem("example_block", EXAMPLE_BLOCK);
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// Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
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public static final DeferredItem<Item> EXAMPLE_ITEM = ITEMS.registerSimpleItem("example_item", new Item.Properties().food(new FoodProperties.Builder()
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.alwaysEdible().nutrition(1).saturationModifier(2f).build()));
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// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
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public static final DeferredHolder<CreativeModeTab, CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
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.title(Component.translatable("itemGroup.examplemod")) //The language key for the title of your CreativeModeTab
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.withTabsBefore(CreativeModeTabs.COMBAT)
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.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
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.displayItems((parameters, output) -> {
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output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
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}).build());
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// The constructor for the mod class is the first code that is run when your mod is loaded.
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// FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically.
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public ExampleMod(IEventBus modEventBus, ModContainer modContainer)
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{
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// Register the commonSetup method for modloading
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modEventBus.addListener(this::commonSetup);
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// Register the Deferred Register to the mod event bus so blocks get registered
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BLOCKS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so items get registered
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ITEMS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so tabs get registered
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CREATIVE_MODE_TABS.register(modEventBus);
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// Register ourselves for server and other game events we are interested in.
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// Note that this is necessary if and only if we want *this* class (ExampleMod) to respond directly to events.
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// Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below.
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NeoForge.EVENT_BUS.register(this);
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// Register the item to a creative tab
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modEventBus.addListener(this::addCreative);
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// Register our mod's ModConfigSpec so that FML can create and load the config file for us
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modContainer.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
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}
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private void commonSetup(final FMLCommonSetupEvent event)
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{
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// Some common setup code
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LOGGER.info("HELLO FROM COMMON SETUP");
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if (Config.logDirtBlock)
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LOGGER.info("DIRT BLOCK >> {}", BuiltInRegistries.BLOCK.getKey(Blocks.DIRT));
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LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
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Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
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}
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// Add the example block item to the building blocks tab
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private void addCreative(BuildCreativeModeTabContentsEvent event)
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{
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if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
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event.accept(EXAMPLE_BLOCK_ITEM);
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}
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// You can use SubscribeEvent and let the Event Bus discover methods to call
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@SubscribeEvent
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public void onServerStarting(ServerStartingEvent event)
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{
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// Do something when the server starts
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LOGGER.info("HELLO from server starting");
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}
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// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
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@EventBusSubscriber(modid = MODID, bus = EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
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public static class ClientModEvents
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{
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@SubscribeEvent
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public static void onClientSetup(FMLClientSetupEvent event)
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{
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// Some client setup code
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LOGGER.info("HELLO FROM CLIENT SETUP");
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LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
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}
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}
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}
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src/main/resources/META-INF/neoforge.mods.toml
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src/main/resources/META-INF/neoforge.mods.toml
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# This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
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# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
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# The overall format is standard TOML format, v0.5.0.
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# Note that there are a couple of TOML lists in this file.
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# Find more information on toml format here: https://github.com/toml-lang/toml
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader="javafml" #mandatory
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# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 2.
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loaderVersion="${loader_version_range}" #mandatory
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# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
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# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
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license="${mod_license}"
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# A URL to refer people to when problems occur with this mod
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#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
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# A list of mods - how many allowed here is determined by the individual mod loader
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[[mods]] #mandatory
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# The modid of the mod
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modId="${mod_id}" #mandatory
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# The version number of the mod
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version="${mod_version}" #mandatory
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# A display name for the mod
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displayName="${mod_name}" #mandatory
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# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
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#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
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# A URL for the "homepage" for this mod, displayed in the mod UI
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#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
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# A file name (in the root of the mod JAR) containing a logo for display
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#logoFile="examplemod.png" #optional
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# A text field displayed in the mod UI
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#credits="" #optional
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# A text field displayed in the mod UI
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authors="${mod_authors}" #optional
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# The description text for the mod (multi line!) (#mandatory)
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description='''${mod_description}'''
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# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
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#[[mixins]]
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#config="${mod_id}.mixins.json"
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# The [[accessTransformers]] block allows you to declare where your AT file is.
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# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
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#[[accessTransformers]]
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#file="META-INF/accesstransformer.cfg"
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# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
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# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
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[[dependencies.${mod_id}]] #optional
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# the modid of the dependency
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modId="neoforge" #mandatory
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# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
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# 'required' requires the mod to exist, 'optional' does not
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# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
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type="required" #mandatory
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# Optional field describing why the dependency is required or why it is incompatible
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# reason="..."
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# The version range of the dependency
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versionRange="${neo_version_range}" #mandatory
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# An ordering relationship for the dependency.
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# BEFORE - This mod is loaded BEFORE the dependency
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# AFTER - This mod is loaded AFTER the dependency
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ordering="NONE"
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# Side this dependency is applied on - BOTH, CLIENT, or SERVER
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side="BOTH"
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# Here's another dependency
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[[dependencies.${mod_id}]]
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modId="minecraft"
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type="required"
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# This version range declares a minimum of the current minecraft version up to but not including the next major version
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versionRange="${minecraft_version_range}"
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ordering="NONE"
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side="BOTH"
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# Features are specific properties of the game environment, that you may want to declare you require. This example declares
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# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
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# stop your mod loading on the server for example.
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#[features.${mod_id}]
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#openGLVersion="[3.2,)"
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